![]() A lovingly crafted loading screen was quality assurance. The sprite-crushing imagery of these lo-fi teasers fuelled the imagination, giving a tantalizing prelude of what was to come when the tape stopped turning. ![]() What better way to get gamers hyped for their latest software purchase than with a huge piece of beautiful 2D pixel art and some rousing music cranking out of the C64's SID sound chip? Much more than merely a way to make the wait before playing a game more bearable, the loading screen was a significant part of the experience as a whole. It was a far more civilized way of doing things and what had once been nothing more than a necessary drudge became an integral part of Commodore 64 culture.Ībove: As the loader for System 3's awesome The Last Ninja shows, loading sequences could have a screen (this one by Paul Docherty), killer music (by Ben Daglish), scrolling text and flashing stuff. And, thanks to the way fast loaders worked, the C64 could now easily show a loading screen and play some music while the game continued to load in the background. ![]() Then came 'fast loaders' - ingenious bits of code that made loading software up to five times faster.
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